Some media
Jan. 9th, 2015 08:43 amHere are some ramblings about games we played and Agent Carter.
Some days ago, pinku and I played „The Wolf Among Us“, a point-and-click-adventure by Telltale Games.
The game is based on the Vertigo comic series “Fables” (in print since 2002) but it’s a prequel set some decades before the events in the comics and it works just fine when you like me know nothing about “Fables” at all. The main character is Sheriff Bigby Wolf who is responsible for keeping the inhabitants of Fabletown (a community of fairy tale creatures living in New York) from killing each other – which is funny cause back in “the Homelands” where most of the creatures stem from originally, he used to eat a lot of people. But he promised to get better.
So it’s basically a detective noir story with a werewolf main character in an urban fantasy setting with fairy tale influences.
JA IS DENN HEUT SCHO WEIHNACHTEN OH MY GOD THIS GAME WAS WRITTEN FOR ME PERSONALLY! *w*
I really loved it, the mystery was compelling, the art is incredibly beautiful and they even incorporated some modern urban legends like the Jersey Devil and Bloody Mary (whose design is breathtaking, I so badly want to cosplay her, but I hardly have the figure for it) apart from the more famous characters like Snow White and Beauty and the Beast.
In general, the definition of “fairy tale character” is rather broad – Tweedle Dee and Tweedle Dum make an appearance as well as Georgie Porgie, a character from an English nursery rhyme, so the rule of thumb is: if you have heard about it in preschool, it’s in this game – and trying to kill you with knives and guns.
You have dialogue choices to influence Bigby’s behaviour which will in turn decide over plot points in the game – meaning you can have him behave like a total dick to everyone, resulting in everyone betraying you at the end, or you can turn him into the most easily swayed push-over darling ever.
There are some middle ways of course and me being the wuzz that I am I made him way too nice sometimes (“I can’t hit the slimy night club owner, I am not a monster!” – “I can’t threaten the poor woman, she has been under a lot of stress lately! Well I am under a lot of stress too and I have been shot a dozen times... but still!”), but that’s the fun in replaying the story over and over again.
Which is of course what I am going to do, once I finished playing “Assassin’s Creed: Rogue.”
Ahh yes, Ubisoft, you money-grabbing little assholes, why am I always coming back to you.
I tell you why: “Rogue” is probably the closest thing we will get to a sequel with Connor Kenway, the protagonist from Assassin’s Creed III and he being my favourite character from the series ever, I couldn’t just stay away from the last PS3 title in the AC series.
Of course, Connor isn’t in this game at all, hahhaha, but at least some of the supporting cast like Achilles *starts crying a lot* do make an appearance.
When I am not being bitter about Connor, I find that I enjoy the story about Shay Cormac, the assassin turned templar. They found a great motive for him turning his back on the brotherhood (spoiler: it was not man pain! I was so freakishly happy about that?? xD) and I am actually not looking forward to kill all my former friends – which is why I am wasting my time in New York, catching pigeons and petting dogs. Responsible traitor me! =D
The gameplay is great and easy as usual (it’s the same as in ACIII plus all the sailing stuff from AC IV – although the Morrigan behaves a lot better than the God damn Jackdaw. But maybe I am just thinking that because I hated Edward Kenway with a passion whereas Shay is alright. At least I managed to get my hands on my favourite shanty (you have to catch floaty shiny little pieces of paper for those) rather early in the game, so sailing around to find whales to kill is very entertaining.)
Now, Agent Carter on the other hand has all my attention and all my love.
Oh I love everything, really, the gimmicks, the shiny things, the over the top evil agents, the humor, the way Jarvis and Peggy are interacting (yay for role reversal!), the clothes, Peggy being Peggy and standing up for herself, all the hopefully lesbian shenanigans in the lesbian apartment building which are yet to come... of course it’s flawed, I found the pacing to be utterly terrible in the first episode and fridging women is still fridging women even when you do it to further a woman’s heroic character development. Urghs.
But Angie and Peggy are so adorable *w*
What I loved most (and I hope we will see a lot more of that) was Peggy mourning for Steve. The way she smiled sadly and was almost biting back tears when Jarvis said that everyone needs friends was so heartbreaking and ... real! She is so alone in the world and really has to fight for her own (and I love my favourite characters suffering, let’s be honest) so I hope that she will forge a lot of friendships with all the gals in the upcoming episodes. And hopefully she will meet a cool female agent from Canada and engage in a lot of kissing. Cause that would be perfect.
Some days ago, pinku and I played „The Wolf Among Us“, a point-and-click-adventure by Telltale Games.
The game is based on the Vertigo comic series “Fables” (in print since 2002) but it’s a prequel set some decades before the events in the comics and it works just fine when you like me know nothing about “Fables” at all. The main character is Sheriff Bigby Wolf who is responsible for keeping the inhabitants of Fabletown (a community of fairy tale creatures living in New York) from killing each other – which is funny cause back in “the Homelands” where most of the creatures stem from originally, he used to eat a lot of people. But he promised to get better.
So it’s basically a detective noir story with a werewolf main character in an urban fantasy setting with fairy tale influences.
JA IS DENN HEUT SCHO WEIHNACHTEN OH MY GOD THIS GAME WAS WRITTEN FOR ME PERSONALLY! *w*
I really loved it, the mystery was compelling, the art is incredibly beautiful and they even incorporated some modern urban legends like the Jersey Devil and Bloody Mary (whose design is breathtaking, I so badly want to cosplay her, but I hardly have the figure for it) apart from the more famous characters like Snow White and Beauty and the Beast.
In general, the definition of “fairy tale character” is rather broad – Tweedle Dee and Tweedle Dum make an appearance as well as Georgie Porgie, a character from an English nursery rhyme, so the rule of thumb is: if you have heard about it in preschool, it’s in this game – and trying to kill you with knives and guns.
You have dialogue choices to influence Bigby’s behaviour which will in turn decide over plot points in the game – meaning you can have him behave like a total dick to everyone, resulting in everyone betraying you at the end, or you can turn him into the most easily swayed push-over darling ever.
There are some middle ways of course and me being the wuzz that I am I made him way too nice sometimes (“I can’t hit the slimy night club owner, I am not a monster!” – “I can’t threaten the poor woman, she has been under a lot of stress lately! Well I am under a lot of stress too and I have been shot a dozen times... but still!”), but that’s the fun in replaying the story over and over again.
Which is of course what I am going to do, once I finished playing “Assassin’s Creed: Rogue.”
Ahh yes, Ubisoft, you money-grabbing little assholes, why am I always coming back to you.
I tell you why: “Rogue” is probably the closest thing we will get to a sequel with Connor Kenway, the protagonist from Assassin’s Creed III and he being my favourite character from the series ever, I couldn’t just stay away from the last PS3 title in the AC series.
Of course, Connor isn’t in this game at all, hahhaha, but at least some of the supporting cast like Achilles *starts crying a lot* do make an appearance.
When I am not being bitter about Connor, I find that I enjoy the story about Shay Cormac, the assassin turned templar. They found a great motive for him turning his back on the brotherhood (spoiler: it was not man pain! I was so freakishly happy about that?? xD) and I am actually not looking forward to kill all my former friends – which is why I am wasting my time in New York, catching pigeons and petting dogs. Responsible traitor me! =D
The gameplay is great and easy as usual (it’s the same as in ACIII plus all the sailing stuff from AC IV – although the Morrigan behaves a lot better than the God damn Jackdaw. But maybe I am just thinking that because I hated Edward Kenway with a passion whereas Shay is alright. At least I managed to get my hands on my favourite shanty (you have to catch floaty shiny little pieces of paper for those) rather early in the game, so sailing around to find whales to kill is very entertaining.)
Now, Agent Carter on the other hand has all my attention and all my love.
Oh I love everything, really, the gimmicks, the shiny things, the over the top evil agents, the humor, the way Jarvis and Peggy are interacting (yay for role reversal!), the clothes, Peggy being Peggy and standing up for herself, all the hopefully lesbian shenanigans in the lesbian apartment building which are yet to come... of course it’s flawed, I found the pacing to be utterly terrible in the first episode and fridging women is still fridging women even when you do it to further a woman’s heroic character development. Urghs.
But Angie and Peggy are so adorable *w*
What I loved most (and I hope we will see a lot more of that) was Peggy mourning for Steve. The way she smiled sadly and was almost biting back tears when Jarvis said that everyone needs friends was so heartbreaking and ... real! She is so alone in the world and really has to fight for her own (and I love my favourite characters suffering, let’s be honest) so I hope that she will forge a lot of friendships with all the gals in the upcoming episodes. And hopefully she will meet a cool female agent from Canada and engage in a lot of kissing. Cause that would be perfect.